Keep Your Classroom Clean With This “Mystery Trash” Hack
The hack:
Mentally select three pieces of “Mystery Trash,” then reward the students who
pick it up
Miss Olson’s
“Mystery Trash” hack involves a simple yet clever game. She identifies three
pieces of trash on the classroom floor as “mystery items.” Then, she announces
to her students that it’s “Mystery Trash Time,” prompting them to clean up as
much as possible in hopes of finding these designated items. The students who
find the mystery items are rewarded with a sticker or a trip to the prize box!
How to implement
the Mystery Trash hack
Here’s how any
teacher can implement this hack in their classroom:
Identify the
trash: Miss Olson selects three pieces of trash on the floor before
announcing the game.
Announce the
game: She then tells the students it’s “Mystery Trash Time,” explaining
the rules briefly.
Set a timer: The
students are given 1 to 2 minutes to pick up as much trash as possible.
Announce the
winners: At the end of the cleanup, Miss Olson reveals who found the Mystery
Trash and awards the prizes.
Benefits of the
Mystery Trash hack
As a former 8th
grade teacher, I wish I had known about this hack when I was teaching. I can
see teenagers getting excited about this game too, not just younger kids! Here
are the benefits we foresee for your classroom after utilizing this hack:
Keeps the
classroom clean: This activity leads to a cleaner classroom environment as
students enthusiastically participate in the cleanup.
Encourages
participation: The incentive of a reward motivates students to actively
participate.
Teaches
responsibility: Students learn the importance of maintaining a clean,
organized space.
Ends class
productively and efficiently: Wrapping up lessons a few minutes before the
bell can leave idle time. This hack is a perfect time-filler, ensuring the
class ends on a productive note.
Ready to make
your floors spotless?
While Miss Olson
uses this “Mystery Trash” hack with her 1st graders, it’s a versatile tool that
can be adapted for students from kindergarten through 2nd grade. The task’s
simplicity and the reward element make it suitable for young learners who enjoy
short, goal-oriented activities. This hack is yet another example of teacher
ingenuity, in taking mundane tasks like cleaning up and turning them into
exciting activities for their students. Your students might actually look
forward to participating in this daily routine!
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